Operator The Game

We’re a small dev team and discord community of contributors that have created a unique and solid tactical experience. We set out to create tactical gameplay that we could not find elsewhere and we have achieved it. Our weapons, ammo, and armor are based on real world ballistics data. Damage is based on wound cavity data.

Features

  • Penetration Based Armor and Ammo armor actually works and it matters what ammo you use and where you place your shots.
  • BALLISTIC SHIELDS! It can’t be overstated how much this affects the gameplay.
  • Lockable Doors Locks that can be Destroyed by Shotguns and the .44 Mag Mateba.
  • Breachable Doors Breaching charges can blow open doors and breachable walls!

Weaponry

According to your preferences!

  • Wide range of weapons to choose from with balance trade offs for benefits.
  • Extensive customization with far over 1 million possible load-out combinations and well over 10 thousand combinations of weapon upgrades on top of that.
  • Properly devastating shotguns While they may not be the best in a ranged fight you will still find NO NERF in these lead slingers. And many load types to choose from (no1 to triple-aught, birdshot to sabot slug; variety awaits).

Movement

  • No reload interrupts! This allows reloading while sprinting, crawling, etc… Only way to interrupt is to change weapons.
  • Stamina Management Weapon Sway is greatly affected by Stamina and your Stamina is limited. Sprint only in short bursts, cover to cover. Don’t jump repeatedly. If you keep your stamina above half and are not moving, there is hardly any sway at all.

Operators network

SITREP